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21. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Flagging salvaging makes salvaging inaccessible to the newbies that do it for a living. Doesn't change anything for the people who do it for fun. They'll grab your loot anyway for same effect. It does not m...
- by Traidor Disloyal - at 2009.10.21 16:09:00
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22. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
At first I was against salvage belonging to the mission runner and causing a flagging offense against anyone else who salvages a mission runner wreak. I was against it only because the mission runner makes a heck of a lot of isk from the bounty, l...
- by Traidor Disloyal - at 2009.10.21 15:55:00
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23. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Quote: You mean like the way it was for the players back before salvage? It's not a nasty blow. It's just going to take em a little bit longer to get that giant gankship of doom. Maybe the mission runn...
- by Traidor Disloyal - at 2009.10.21 14:15:00
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24. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Quote: But what will really happen if CCP makes it a flagging offense is exactly nothing. Not true. It actually is a pretty nasty blow to new players, since they can't exactly fly giant gankships o...
- by Traidor Disloyal - at 2009.10.21 00:03:00
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25. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Jarvis Hellstrom Originally by: Traidor Disloyal Mark my words! If salvage becomes a flagging offense there will be more mission runner ships destroyed in high sec then ever before. Blah blah blah - won't happe...
- by Traidor Disloyal - at 2009.10.20 20:50:00
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26. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Mark my words! If salvage becomes a flagging offense there will be more mission runner ships destroyed in high sec then ever before. There will be more crying in high sec local: "Give me back my stuff you...you mean person!" There will be more ...
- by Traidor Disloyal - at 2009.10.20 19:06:00
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27. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
I'm kind of on the fence when it comes to people, who are not the mission runner, salvaging wreaks generated by ammo from a mission runners weapons. Making it a flagging offense would make it easier for the people in my corp to engage in "diplom...
- by Traidor Disloyal - at 2009.10.19 16:53:00
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28. theft of wrecks by other players - in Player Features and Ideas Discussion [original thread]
I swear, some of you mission runners are the biggest bunch of cry babies in this game. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it.
- by Traidor Disloyal - at 2009.10.14 15:08:00
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29. mission/ninja salvaging fix - in Player Features and Ideas Discussion [original thread]
Originally by: kongking wang this also opens up the avenue of selling your mission areas to local salvagers to salvage. No. You have three characters per account. You can skill up one of those characters to salvage wreaks very easily...
- by Traidor Disloyal - at 2009.10.02 14:37:00
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30. Want this feature: Being member of NO corporation!! - in Player Features and Ideas Discussion [original thread]
You have the right, the right to be taxed. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it.
- by Traidor Disloyal - at 2009.09.30 20:48:00
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31. High SP Players - Not worth playing anymore? v.2 - in Player Features and Ideas Discussion [original thread]
Originally by: Vixen Renault Account active 36 months: Ability to custom skin your ships with colors/corp logo et al. I want to paint my ride with "Shoot the Other Guy!" ************************************************* I have three c...
- by Traidor Disloyal - at 2009.09.18 19:19:00
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32. War Decs - in Player Features and Ideas Discussion [original thread]
Edited by: Traidor Disloyal on 16/09/2009 20:33:28 Krossis what happened? Did you get war decced cause of that POS you put up in 0.7 space? ************************************************* I have three characters. One has Cov Ops V along with...
- by Traidor Disloyal - at 2009.09.16 20:33:00
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33. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
Edited by: Traidor Disloyal on 14/09/2009 15:16:23 Originally by: knubba I cannot play this game any more after loosing 300+ mill in 3 hours in socalled "HIGH"security setting me back to the stoneage. I had a character hauling three...
- by Traidor Disloyal - at 2009.09.14 15:11:00
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34. Corporation War system - in Player Features and Ideas Discussion [original thread]
Originally by: Saurish A declaration of war can be directed only at a corporation with at least 15 members. This is unfair to all corporations that have 14 or less members. Kind of like mine. Sourish your idea may not be the stupidest i...
- by Traidor Disloyal - at 2009.08.08 22:50:00
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35. War Dec Points System - in Player Features and Ideas Discussion [original thread]
Originally by: Johnny Dexter If they want to disrupt alliance logistics - catch one of our combat pilots and show that you mean business first. I know EVE is as far away from reality as teletubbieland, but there should at least be some kin...
- by Traidor Disloyal - at 2009.08.07 15:45:00
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36. Expand High Sec - in Player Features and Ideas Discussion [original thread]
Originally by: Lrrp Really? I travel at times 30-40 jumps thru 3 different regions and am amazed that each system has 30-60 players in it. Where the crowding comes into to play is for miners and exploration runners. Less resources for each...
- by Traidor Disloyal - at 2009.07.28 14:35:00
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37. Rant of the Month: Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Phantom Phenix I'm not a full time carebear, I live in 0.0 and love pvp but every so often I come to empire and mission run to buy more ships, I'd just rather be left in peace so I can get back out fighting again faster. ...
- by Traidor Disloyal - at 2009.07.09 18:04:00
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38. balance salvaging profession - in Player Features and Ideas Discussion [original thread]
Originally by: Aethrwolf Most salvage ninjas dont have armaments on their salvage ships because as long as they dont get to eager and wait until a mission runner pops all the rats, they can salvage without risk. Just making system rats sho...
- by Traidor Disloyal - at 2009.07.08 18:17:00
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39. Salvaging of Missions - in Player Features and Ideas Discussion [original thread]
Originally by: Decimus Gallus I'am not even outta the pocket and some noob starts salvageing my wreaks Hopefully someone has already posted what CCP thinks about this. Salvage does not belong to the mission runner. Get over it. And if ...
- by Traidor Disloyal - at 2009.07.06 16:26:00
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40. Money sinks needed for endgame - in Player Features and Ideas Discussion [original thread]
There's an endgame? I thought the purpose of my isk was to buy more ships to get blown up?
- by Traidor Disloyal - at 2009.06.24 15:45:00
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